Monday, July 13, 2015

Motion-Based Video Games for Stroke Rehabilitation with Reduced Compensatory Motions

Recommended Citation
Alankus, Gazihan, "Motion-Based Video Games for Stroke Rehabilitation with Reduced Compensatory Motions" (2011). All Theses and Dissertations (ETDs). Paper 547.

By,
Gazihan Alankus
Washington University in St. Louis

For,
Doctor of Philosophy

Introduction

This research is done as a set of steps starting from implementing a computer aided upper arm rehabilitation project using Wii remotes and a web cameras. The researcher improves his implementation with a set of VR based single player and multiplayer games with the aim of reducing compensatory motions of the user. The researcher has dived this process into a set of sections and describe the research progressively. They first demonstrated that games and affordable game systems can be designed for effective stroke rehabilitation. Then that stroke survivors would play therapeutic games at home, daily and benefit from them. Finally, they showed that games can be designed for therapeutically correct exercise by reducing compensatory motions.

Contribution and Novelty.

They have extended the knowledge about using games for home based stroke rehabilitation that targets upper extremities. They have listed their contribution as follows,
  • Finding ways of using affordable end-user devices for sensing therapeutic exercises and using them as game inputs 
  • Exploring a portion of the design space of games for stroke rehabilitation 
  • Developing a video game system and conducting a home-based case study to test the feasibility of including games in current outpatient therapy practice 
  • Exploring ways of using video games as tools for assessing motion ability levels 
  • Identifying compensatory motions as one of the major issues that reduce the quality of exercise performed using game-based stroke rehabilitation 
  • Finding ways of detecting torso motions during shoulder exercises using affordable end-user devices 
  • Developing a game that can detect and apply corrections for compensatory motions 
  • Comparing different approaches to reduce compensation in controlled experiments as a summative study
According to the era this research was done, the researchers has used latest hardware equipment the Wii motes for th research and used a web camera for arm recognition as well.

How Does it relate into my work?




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